![walking war robot walking war robot](https://i1.sndcdn.com/artworks-000658950925-wrr2zl-t500x500.jpg)
![walking war robot walking war robot](https://cdn-www.bluestacks.com/bs-images/h.jpg)
There will be times that your robots will get damaged from enemy barrage to the point that it impacts your mobility or fire power. The game’s damage system also comes into play just like you’re playing a front mission game. Though again the UI shines as you’ll feel every bullet, rocket, or cannon as they clang on your metal frame. Having the time to take a beating, recognize their weapon types, and react appropriately makes for smart gameplay over a pure twitch shooter. Mech variety is surprisingly large in-game, as it had some time post-launch by now to develop, so your enemy is capable of bringing a whole card trick worth of nasty surprises to counter you. The tactical pace of the game makes for ideal battles on mobile. Matches are straight forward death matches with an optional capture the flag element. As you can imagine, that’s not something you need happening right before engaging the enemy. This is bad since you might not realize which hand is triggering the firing mechanism, and your weapon will overheat before you resolve the problem. There will be times that you’ll just shoot your guns even if you didn’t mean to as you try to aim. The second problem I noticed is that the game tends to be inconsistent in the area where you can tap to fire your weapons. The first thing I noticed is that the targeting system can be quite glitch, especially if your opponents are all bunched up and the game can’t decide which robot it needs to shoot first. There are hitches within the game’s firing system. However, even with the interface being all neat and clean.
#Walking war robot Pc
Akin to the PC equivalent, MechWarrior Online, Walking War Robots captures the essence of mech battles perfectly. Another nice touch is that you can actually move, attack and turn the turret all at the same time that adds to the taste of actually piloting these things in battle. After an hour with the game I believe this was done intentionally, as these are steampunk style hunks of junk, not supertech gundams. The game’s UI is really clean and intuitive, so nothing ever feels too complex to make sense.Īt first the controls are a bit clanky and slow compared to other shooters on the market.
![walking war robot walking war robot](https://androidcommunity.com/wp-content/uploads/2015/09/Walking-War-Robots-5.jpg)
You can also feel the slow rotation of the robot’s upper half as you try to move the turrets, rockets, machine guns and whatever it is you have loaded on the robot. You can actually feel the weight of the robot you’re piloting as you trudge along. It doesn't take a mech mechanic to figure out the controls.